A secretive order selected from the elite of the Thieves Guild bound to the Mistress of Shadows, Nocturnal, the Nightingales are charged with defending the Twilight Sepulcher, the Temple of Nocturnal, against any threats. In exchange for their services, Nightingales are granted an impressive array of powers and equipment from Nocturnal to use as they see fit - and the Swordsman utilizes many Nocturnal's gifts to their full potential. While many other rogues around Tamriel count the bow and dagger amongst their closest friends, the Swordsman uses a single one-handed blade with unmatched skill. He is also a expert sneak and illusionist, often causing misdirection and landing a devastating surprise attack before entering the fray. Like many close combat fighters he knows how to parry with a blade and can use lighter armors to protect himself from blows. Smithing helps the Swordsman improve his weapons and armor, increasing their effectiveness. Race: I chose to play as an Altmer, as their +50 magicka boost and +10 Illusion boost, along with the starting Fury spell, meant it was easier to get my Swordsman started. Redguards' skill boosts and daily power synergise well with the build. Orcs, with their Berserker Rage ability, are an excellent race for any melee build. Khajiit, Dunmer and Argonians can also make serviceable Swordsmen with their skill boosts. Stats: I recommend leveling 1/ 2/ 2 until you reach 180 base Magicka, then level 0/ 3/ 2 from then onwards. As a close-quarters fighter in light armor, any armor bonus is welcome. One-Handed: As the name suggests, the Nightingale Swordsman is a master of one-handed blades. Key perks here are pretty much everything except the axe, mace and dual wielding perks - with Critical Charge being very important! These weapons allow him to strike with an excellent balance between speed, reach, and damage. Sneak: As a Nightingale, the Swordsman is a master of stealth. Sneaking through an ancient ruin, stealing valuables from a wealthy citizen's home, or delivering sudden strikes from the shadows on interlopers into the Twilight Sepulcher - all of these are within the Swordsman's area of expertise. Key perks are Backstab and up to Silent Roll. Illusion: The Illusion school of magic is a great asset to any rogue - it can cause distractions, turn enemies against each other, and improve stealth capabilities. I prefer to avoid above Adept rank - a dual-cast spell from a lower tier increases its magnitude by 220%, including bonuses from effect and enemy specific perks, meaning that even a lowly Fury spell, when dual cast, can affect many enemies in Skyrim. Muffle combined with the Nightingale gear and Muffled Movement in Sneak allows for completely silent movement.
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